F/upgrade evo data #62

Merged
ZAdamMac merged 3 commits from f/upgrade-evo-data into v/0.6.0 2025-05-22 18:05:47 -03:00
ZAdamMac commented 2025-05-13 16:12:03 -03:00 (Migrated from github.com)

Adds the Missing Evolution Data in the following ways:

  • Any previously-undefined values are now set
  • Several evolutionary stages not previous included in the evo data have been added
  • The localization strings file has been expanded to include additional pet names
  • Missing font data was recreated and added back into the font.

Creates the concept of float .healthRate, a new member of the Stage struct, that defines a percent chance per roll of the pet getting sick.

Corrects a small number of bugs:

  • GAME_evaluateBoundedTimeEvent is now configured correctly and no longer causes the pet to bounce in and out of being awake during the hour in which it is supposed to be awake.
  • Corrects a bug in menu_generator.c that makes it impossible for menus based on the generator to redirect to other menus. This is mostly an issue for the debug menu at the moment.
Adds the Missing Evolution Data in the following ways: - Any previously-undefined values are now set - Several evolutionary stages not previous included in the evo data have been added - The localization strings file has been expanded to include additional pet names - Missing font data was recreated and added back into the font. Creates the concept of `float .healthRate`, a new member of the Stage struct, that defines a percent chance per roll of the pet getting sick. Corrects a small number of bugs: - `GAME_evaluateBoundedTimeEvent` is now configured correctly and no longer causes the pet to bounce in and out of being awake during the hour in which it is supposed to be awake. - Corrects a bug in `menu_generator.c` that makes it impossible for menus based on the generator to redirect to other menus. This is mostly an issue for the debug menu at the moment.
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